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If you're surrounded with all your special buddies, you could be able to synergize. But on your own... your coordination is nothing but mediocre.
 
— Karasu to Isagi[1]

Tabito Karasu ( (からす) (たび) () Karasu Tabito?) is a contender of Blue Lock, who currently plays as a center midfielder for France's Paris X Gen during the Neo-Egoist League.

When first introduced, he was ranked #3 during the Third Selection and he later played as a defensive midfielder for the match between Blue Lock Eleven and the Japan U-20 team.

Quick Answers

What position does Tabito Karasu play in the Neo Egoist League? toggle section
In the Neo Egoist League, Tabito Karasu is a key player, recognized for his ability to control the game and deliver in high-pressure situations. He represents Paris X Gen's team during the league, demonstrating a competitive spirit and a dismissive attitude towards those he deems 'mediocre'.
Provided by: Fandom
What physical characteristics distinguish Tabito Karasu? toggle section
Tabito Karasu, a character from the Blue Lock manga, is distinguished by his tall, lean physique, dark blue hair with a spiky purple top, and a mole under his left eye. His blue eyes and overall appearance are reminiscent of a crow, a trait further emphasized by his surname 'Karasu', which translates to 'crow'. In the manga, he is often depicted in a standard black and gray body suit or tracksuit, and sports Team Red's #69 jersey during the Second Selection and Team B's #69 white jersey during the Third Selection.
Provided by: Fandom
What team does Tabito Karasu play for in the Blue Lock manga? toggle section
In the Blue Lock manga, Tabito Karasu is a key player for Team B. His roles have also extended to Blue Lock Eleven and Team Red. Karasu's analytical skills are pivotal in orchestrating defense strategies and facilitating offensive maneuvers.
Provided by: Fandom

Appearance[]

Karasu is a tall and lean young man with spiky dark purple hair and a mole under his left eye. He also has blue eyes.

In Blue Lock, Karasu wears the standard-issued body suit (black with gray stripes) and tracksuit. During Second Selection, he wore Team Red's #69 jersey and wore Team B's #69 white jersey during the Third Selection. Only once the Japan U20 match begins does he don the official Blue Lock player uniform with jersey #6. During the Neo-Egoist League, he wears Paris X Gen's uniform.

Personality[]

Karasu tends to look down on people he finds "mediocre." He is wary of his surroundings and is able to control and produce chemical reactions with those around him. He is intelligent but has a sharp tongue and never misses a chance to insult someone, whether friend or foe. He has his own rules that he forces upon others to make matches go as planned. He dislikes it when anything goes wrong, even if it doesn't make a big difference, so it looks to others like he is always complaining.

During the U-20 match, Karasu showed his leadership ability on defense, often communicating with the other defensive players to strategize against the quickly incoming U-20 players. He commands players like Yo Hiori and Kenyu Yukimiya in terms of attacking and defending, even if the players are aware of what to do. He is also willing to use every advantage at his disposal, as shown when he asked the referee to card Ryusei Shido for happening to kick Rin Itoshi in the face.

Under his confident demeanor, Karasu considers himself to be mediocre. His trait for finding others' weaknesses and teasing them into submission was a form of protection to keep others from realizing his own true nature. He is fully aware of his mediocrity, and he respected those who he considers "extraordinary." This personality trait is what made him so compatible with Eita Otoya. Ironically enough, this extreme awareness of his own weaknesses and others is precisely what makes him "extraordinary" as well, in his own special way.

Abilities[]

Archetypes[]

  • Forwards: also known as strikers, have the main objective of scoring goals. They are often the players who get the most attention since their role is designed to be in a scoring position. They also take part in penalty kicks and corner kicks when the opposing team kicks the ball out of bounds. They are normally the players in charge of starting off the game at the start and halftime.
  • Midfield General: A central midfield player who absolutely controls the midfield area, directing team play and breaking up the opponent's attacks. They are known for having the biggest influence on their team's overall performances, driving them forward to attack, putting sustained pressure on the opposition, and leading by example when the team is defending.

    Karasu has been shown to be a highly capable midfielder, even since the 2nd Selection. His tactical mind and ball-keeping ability allow him to lead his teammates and direct them into positions that allow them to perform at higher and higher octanes the longer a match on, as his mind lets him quickly catch on to opponents' strengths and weaknesses and deal with them accordingly.

Skills[]

  • Sharp Analytical Ability: Karasu is renowned for his tactical shrewdness, having a reputation for targeting an enemy team's weakest link/player and focusing his plays against them (as stated by Hiori). His analytical ability was at such a level (along with his ball-keeping) that Ego made the decision to position him as the defensive midfielder of the Blue Lock 11 to act as the beating heart of the team, transitioning from defense to offense. Karasu has demonstrated an incredible grasp of tactics, being able to breakdown the U-20's defensive setup and the likely steps they will take to prevent an attack. After doing so, he was able to organize an attack with both Otoya and Chigiri to break through their defense, leading to Blue Lock's second goal. Karasu has also shown good awareness, knowing when to stall in the defense against Sae, giving his team time to organize, as well as when to join the offensive line, providing an extra option.
  • Expert Ball Control: Karasu has the best ball-keeping sense in Blue Lock due to his spatial and tactical awareness and his unique ability to control space with his hands. By gauging the distance between himself and his opponent, Karasu uses his body (and more specifically, his arms) to block them off from the ball, controlling the space and enabling him to either steal the ball from them or dribble past.
    • Feints: Karasu, in conjunction with his ability to control space with his hands, uses devastating feints to his advantage. He typically feigns carelessness with the ball to draw his opponent in before shifting the ball away, as well as shifting the opponent's center of gravity with his hands. Through his expert use of feints and spatial control, Karasu was able to dribble past at least 2 players at once (in Isagi and Shido), as well as maintain possession when pressured by 3 players at once (Isagi, Shido, and Nanase). This skill has extended even into the Neo Egoist League, with him using his ball control in the midfield to lure in multiple players like Hiori and Kiyora, and then feint into passes, generally to Charles. This tactic has constantly lead to PXG gaining advantage within the match, with the first instance of the feint leading into a goal.
  • Metavision (超越視界 (メタ・ビジョン) Meta Bijon?, Transcendence Sight): A term used to describe a player's evolved vision that gives them an omnipotent perspective of the field.
    Karasu managed to acquire Metavision nearing the end of the Bastard München vs. PXG match by anticipating Isagi's Two-Gun Volley and blocking it.

Manga Appearances[]

v  e
Third Selection Arc
93. Gathering Debut
94. Time has Come
95. Tryouts Appears
96. Chosen Path Appears
97. Last Ticket Appears
98. Villain Appears
99. The Assassin and the Ninja Appears
100. Optimal X Supreme - Worst Appears
101. New Relation Appears
102. The World of Feeling Appears
103. Total Sensory Experience Appears
104. Trance Appears
105. 5 X 6
106. Chameleon
107. All Matches Over Cover
108. Top 11 Appears
v  e
U-20 Arc
109. Battle Group Appears
110. Newcomer
111. FLOW Appears
112. Grand Stage Appears
113. Cops and Robbers Appears
114. Quartet
115. Sae Itoshi Appears
116. Revenger Appears
117. Nice to Meet You
118. Warped Appears
119. Third Arrow Appears
120. Blue Genes Appears
121. 1st HALF Appears
122. Headliner Appears
123. World's Best Appears
124. Night Snow
125. Ruin
126. 2nd HALF Appears
127. Dragon Drive
128. Dramatic Exchange
129. Cool Head and Chameleon Appears
130. The World Doesn't Know Me Yet Appears
131. What You Taught Us Appears
132. Dictator Appears
133. Extreme Focus
134. Flowers Cover
135. Shachihoko Appears
136. Culmination Appears
137. Last Step
138. One Mind in Two Bodies Appears
139. Synchronize Appears
140. Essence Appears
141. Monster Trance
142. World Standard Appears
143. Not Alone Appears
144. Disposition Appears
145. Born Slippy
146. Final Match-up Appears
147. Last Attack
148. Declaration Appears
149. Complete Appears
150. Holiday
151. Changing World

Anime Appearances[]

v  e
Season 1
1. Dream Absent
2. Monster Absent
3. Soccer's "Zero" Absent
4. Premonition and Intuition Absent
5. To Be Reborn Absent
6. I'm Sorry Absent
7. Rush Absent
8. The Formula for Goals Absent
9. Awakening Absent
10. Just the Way It Is Absent
11. The Final Piece Absent
12. The Second Selection Absent
13. TOP3 Absent
14. The Geniuses and the Average Joes Absent
15. Devour Absent
16. Tri-Fusion Absent
17. Donkey Absent
18. The Stage for the Lead Absent
19. Dancing Boy Absent
20. Super Link-Up Play Absent
21. I'm Not There Absent
22. Voice Absent
23. Luck Absent
24. The Time Has Come Debut
v  e
Season 2
25. Tryouts Appears
26. The Assassin and the Ninja Appears
27. The World of Feeling Appears
28. Chameleon Appears
29. Flow Appears
30. Grand Stage Appears
31. Sae Itoshi Appears
32. Blue Genes Appears
33. Night Snow Appears
34. Dramatic Exchange Appears
35. What You Taught Us Appears
36. Flowers Appears
37. You're Not Alone Appears
38. Last Attack Appears

Etymology[]

  • His given name, Tabito ( (たび) () ?), means "a traveler."
  • His surname, Karasu ( (からす) ?), means "a crow," referring to his appearance.
  • His name can thus be interpreted as "a crow traveler" or "a traveling crow."

Quotes[]

  • (To Isagi) "It's too bad that you're fighting against your opponent's strong point... If you aim for their weak points, your chances of winning will greatly increase. Yoichi Isagi, you're the weak point of this team."[1]
  • (To Isagi) "I will beat you down until you overdose, idiot."[1]
  • (To Isagi) "See, I told you. On your own, you're just ordinary. You're dragging your entire team down with you, Yoichi Isagi."[10]
  • (To Rin, about both Rin and Isagi) "Using the same momentum to pull me away from you and to shoot for the goal real smart, Mr. Abnormal [Rin]. And what's more, since Mr. Mediocre [Isagi] has decided to awaken... You guys have become a completely different team of your own."[11]

Trivia[]

  • Majority of this information is from the official Egoist Bible.
    • He is scared of the water.
    • He was on the same youth team as Yo Hiori.
    • He remembers his first crush pretty well. He says he was eight years old, and her name was Marisa. Karasu also notes that he feels like he's mediocre because she was the cutest in class.
    • He has a voice fetish.
    • His favorite type is a smart and strong girl.
    • He received a total of six Valentine's chocolates in the previous year.
    • He gets 6.5 hours of sleep each night.
    • He prefers bamboo shoots over mushrooms.
    • He was on the same team with Eita Otoya in the First Selection. They were on the same team with Kenyu Yukimiya in the Second Selection.
    • His nickname is "Assassin."
    • His hometown is in Osaka.
    • His favorite song is Grapevine - Fly.
    • His favorite drink is kelp tea.
    • His favorite animal is the hawk.
    • When taking a bath, he washes his hair first because he uses a lot of hair wax.
    • His favorite TV show is Documental ("HITOSHI MATSUMOTO presents ドキュメンタル"), a comedy show in which 10 comics try to make each other laugh.
    • His favorite manga is GANTZ (the Osaka arc).
    • On the question "Who is the best gentleman?" Karasu ranks second in the list of "Three Best," after Yukimiya.
    • He refuses to tell anyone about the last time he cried.
    • His favorite subjects are Japanese Literature, Chemistry, and World History. His least favorite subject is Swimming.
    • His hobby is observing, analyzing, and assessing humans.
    • Receiving a surprise present makes him sad because he hates to be forced to feel happy.
    • His weakness is that he can't be nice to people he thinks are mediocre and knows he needs to fix that.
    • His favorite player is Ruud van Nistelrooy.[12]
    • He received Christmas presents from Santa until he was around 10 years old. The last thing that he asked for from Santa was a PlayStation 4 and an e-football.
    • If he received 100 million yen, he would invest in index funds.

References[]

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